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Template Grafts | Universal Monster Rules


Scholars

Source Interstellar Species pg. 176
Though many are students and educators at formal institutions, scholars are as likely to be solitary academics or self-taught. Adventurers might seek a scholar to decipher a mysterious text or perform a complicated spell. A scholar could be a party’s patron, sending them to retrieve artifacts or data from faraway planets. Villainous scholars might seek nefarious lore or publish dangerously fabricated research for profit or prestige.
These scholars have Intelligence-focused skills, yet you can replace these skills to represent other studies, such as a scholar of the arts having Profession (painter) instead of Engineering.

Aliens in the "Scholars" Family

NameCR
Field Biologist7
Postgrad Student1
Scholar Of Magic11
Subject Expert5

Scholars, Postgrad Student

Source Interstellar Species pg. 176

Postgrad Student CR 1

XP 400
Contemplative
N Medium monstrous humanoid
Init +0; Senses blindsense (thought) 60 ft., darkvision 60 ft.; Perception +5

Defense

HP 17
EAC 11; KAC 12
Fort +1; Ref +3; Will +6
Weaknesses atrophied

Offense

Speed 5 ft.; fly 30 ft. (average)
Melee tactical sword cane +5 (1d4 P)
Ranged azimuth laser pistol +7 (1d4+1 F; critical burn)
Offensive Abilities applied knowledge

Statistics

STR -1; DEX +0; CON -1; INT +4; WIS +1; CHA +2
Skills Computers +10, Culture +10, Engineering +10, Life Science +5, Physical Science +5
Languages Akitonian, Common, up to 4 others; telepathy 100 ft.
Other Abilities formal education
Gear flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical sword cane

Special Abilities

Formal Education (Ex) Once per day, a postgrad student can roll 1d10+10 instead of rolling 1d20 when attempting an Intelligence-based skill check.

Description

Postgrad students have attained one of their field’s highest academic degrees, typically involving years of study and perhaps also a portfolio of published works. Postgrad students often experience pressure to make a name for themselves, which can motivate risky or even unethical decisions, such as dangerous experiments that endanger bystanders or stealing data.